Guilty Gear is a fighting game franchise developed by Arc System Works. The series is known for its unique characters, beautiful graphics, and complex gameplay.
Overview
Guilty Gear characters are typically divided into three categories:
- Human: Humans are the most common type of character in the Guilty Gear series. They are typically well-rounded fighters with a variety of moves.
- Gear: Gears are artificial humans created by the Backyard. They are typically more powerful than humans, but they also have a number of weaknesses.
- Other: Other characters in the Guilty Gear series include creatures, demons, and aliens. These characters often have unique abilities and playstyles.
Table of Characters
The following table lists all of the characters in the Guilty Gear series, along with their classification, nationality, and age.
Name | Classification | Nationality | Age |
---|---|---|---|
Sol Badguy | Human | American | 24 |
Ky Kiske | Human | German | 23 |
May | Human | Japanese | 18 |
Axl Low | Human | French | 26 |
Chipp Zanuff | Human | American | 21 |
Potemkin | Gear | Russian | 25 |
Faust | Other (Creature) | German | Unknown |
Millia Rage | Other (Demon) | Japanese | Unknown |
Zato-1 | Other (Creature) | American | 30 |
Playstyles
Guilty Gear characters have a wide range of playstyles. Some characters are designed for close-range combat, while others are better suited for long-range attacks. Some characters have a lot of mobility, while others are more defensive.
The following are some of the most common playstyles in Guilty Gear:
- Rushdown: Rushdown characters are designed to get in close and deal damage quickly. They typically have a lot of fast moves and can combo easily.
- Zoning: Zoning characters are designed to keep their opponents at a distance and control the pace of the match. They typically have a lot of projectiles and traps.
- Grappler: Grappler characters are designed to grab their opponents and deal damage with throws. They typically have a lot of powerful moves, but they can be slow and easy to hit.
- Defensive: Defensive characters are designed to block and counter their opponents’ attacks. They typically have a lot of health and defense, but they can be slow and lack offensive power.
Tips for Playing
Here are a few tips for playing Guilty Gear:
- Learn your character’s moveset: The first step to playing Guilty Gear is to learn your character’s moveset. This includes knowing what moves they have, how to use them, and when to use them.
- Practice: The best way to improve at Guilty Gear is to practice. You can practice against the computer, or you can play online against other players.
- Be patient: Guilty Gear is a complex game, and it takes time to learn. Don’t get discouraged if you lose a few matches. Just keep practicing and you’ll eventually get better.
Frequently Asked Questions (FAQ)
Q: What is the most popular character in Guilty Gear?
A: Sol Badguy is the most popular character in Guilty Gear. He is a human bounty hunter who is known for his powerful attacks and his charismatic personality.
Q: What is the best character in Guilty Gear?
A: There is no one definitive answer to this question. The best character in Guilty Gear depends on your playstyle and preferences. However, some of the most popular characters include Sol Badguy, Ky Kiske, and May.
Q: Can I play Guilty Gear online?
A: Yes, you can play Guilty Gear online against other players. The game has a robust online community, and there are a number of tournaments and leagues that you can participate in.
References
Guilty Gear Lore
The Guilty Gear series is set in a world where magic and technology coexist. The main plot revolves around the "Guilty Gear," a powerful artifact that has the ability to alter reality.
The series follows the adventures of Sol Badguy, a bounty hunter who uses a magic sword called the "Junkyard Dog" to fight against the forces of evil. Sol is joined by a cast of colorful characters, including Ky Kiske, a holy knight who fights for justice; May, a pirate captain who uses a giant anchor as a weapon; and Axl Low, a time-traveling bounty hunter.
The Guilty Gear series is known for its complex and engaging story, which explores themes of love, loss, and redemption. The series also features a unique and stylish art style that has made it a popular favorite among fighting game fans.
Guilty Gear Voice Actors
The Guilty Gear series features a diverse cast of voice actors who have brought the characters to life with their performances. Some of the most notable voice actors include:
- Johnny Yong Bosch: Voiced Sol Badguy, Ky Kiske, and others
- Patrick Seitz: Voiced Ax-Crazy Anji, and Leo Whitefang
- David Vincent: Voiced May, Faust, and others
- Laura Bailey: Voiced Elphelt Valentine and others
- Liam O’Brien: Voiced Bedman, Leo Whitefang, and others
These and many other talented voice actors have contributed to the memorable and expressive performances that have become synonymous with the Guilty Gear series.
Guilty Gear Move List
Guilty Gear, a fighting game series known for its complex and varied movesets, features a plethora of special moves, Overdrive attacks, Instant Kills, and Burst Options. Here is a brief outline of the key moves in the game:
- Special Moves: These moves are unique to each character and require a specific input to execute. They typically have a specific purpose, such as zoning, anti-air, or mix-ups.
- Overdrive Attacks: These are enhanced versions of special moves that consume Overdrive meter and grant increased damage or additional effects.
- Instant Kills: These are powerful moves that can instantly defeat opponents if certain conditions are met. They consume full Burst meter and have a long recovery time.
- Burst Options: These are defensive moves that can be used to get out of combos or reversals and regain meter. They also grant temporary invincibility from strikes.
Guilty Gear Fighting Style
Guilty Gear’s fighting style combines elements from various genres, including 2D fighters, 3D fighters, and rhythm games. Key features include:
- Fast-Paced Combat: Characters move and attack with lightning speed, requiring quick reflexes and precise timing.
- Unique Meter System: The Burst Gauge allows players to build up power to unleash powerful attacks or defensive options.
- Roman Cancels: Special moves that can cancel other moves or extend combos, adding depth and creativity to gameplay.
- Overdrive: A temporary state that enhances damage and abilities, turning battles into intense clashes.
- Rhythm Mechanics: Attacks can be affected by the game’s unique soundtrack, adding an element of unpredictability and requiring players to adapt their playstyle accordingly.
Guilty Gear Story
Guilty Gear is a series of fighting games developed by Arc System Works. The story is set on a planet named Earth during the 22nd century. The world is ravaged by war and pollution, and the remnants of humanity live in floating cities called Airships.
The main characters of the series are Sol Badguy, a bounty hunter with a mysterious past, and Ky Kiske, the leader of the Sacred Order of Holy Knights. Sol is searching for the Gears, a race of powerful beings that were created by the mad scientist Dr. Paradigm. The Gears are wreaking havoc on the world, and Sol is determined to stop them.
Ky is also searching for the Gears, but for a different reason. He believes that the Gears can be used to defeat the Order of Holy Knights, who are using their power to oppress the people of the Airships.
The story of Guilty Gear is complex and full of twists and turns. It explores themes of love, loss, and redemption. The characters are well-developed and relatable, and the action is intense and exciting.
Guilty Gear System Mechanics
Guilty Gear features a unique blend of traditional fighting game mechanics and innovative systems:
- Roman Cancels (RC): Allow players to cancel a move into a special move for advanced combo extensions and defensive options.
- Burst: Provides a defense against frame traps and mix-ups, allowing players to break combos and restore resources.
- Faultless Defense (FD): A defensive stance that reduces block damage and can be used to escape pressure.
- Psych Burst (PB): A powerful reversal move that can negate an opponent’s attack and gain temporary invulnerability.
- Instant Kill (IK): A cinematic finishing move that deals massive damage if certain conditions are met.
- Tension Gauge: A resource that builds over time and powers special moves, RCs, and other abilities.
- Dust Attacks: Unique aerial attacks that can knock down opponents, offering combo opportunities and pressure.
- Wall Breaks: Breaking the arena walls allows players to trap opponents for special hit states and extend combos.
Guilty Gear Xrd
Guilty Gear Xrd is a 2D fighting game developed by Arc System Works and released in 2014. It is the fourth installment in the Guilty Gear series and the first to use full 3D graphics. The game features a roster of 21 characters, each with their own unique playstyles and abilities.
Gameplay in Guilty Gear Xrd is similar to previous installments, but with some significant changes. The game introduces a new "Roman Cancel" system that allows players to cancel certain moves into special moves, supers, or dashes. Additionally, the game features a new "Overdrive" system that gives players access to powerful new moves.
Guilty Gear Xrd was met with critical acclaim upon release, with many praising the game’s visuals, gameplay, and character design. The game was also a commercial success, selling over 500,000 copies worldwide.
Guilty Gear XX
Guilty Gear XX is a 2D fighting game developed by Arc System Works and published by Sammy Corporation. It was released in arcades in May 2002 and was ported to PlayStation 2, GameCube, and Xbox in 2003. The game is set in a futuristic world where humans and gears, artificial humans, coexist. Players control one of 23 characters and engage in one-on-one battles using a variety of special moves and combos.
Guilty Gear XX introduced several new features to the franchise, including the "Burst" system, which allows players to escape from combos, and the "Roman Cancel" technique, which can be used to cancel special moves or extend combos. The game also features a unique cel-shaded art style and a soundtrack that incorporates rock, metal, and electronic music.
Guilty Gear XX was critically acclaimed upon release, with praise for its graphics, gameplay, and soundtrack. It is considered one of the best fighting games of all time and has been cited as an influence on other fighting games, such as BlazBlue and Dragon Ball FighterZ.
Guilty Gear AC
Guilty Gear AC is a fighting game developed by Arc System Works and released in 2001 for arcades. It is the third installment in the Guilty Gear series and features a roster of 22 characters including returning favorites from previous games such as Sol Badguy, Ky Kiske, and May. The game introduces a new Guilty Gear engine that allows for faster and more fluid gameplay, as well as a variety of new techniques and moves. AC also features a revamped story mode that delves deeper into the lore and character motivations of the series.
Guilty Gear Isuka
Guilty Gear Isuka is a 2D fighting game developed by Arc System Works and published by Sammy Corporation. It is a spin-off of the Guilty Gear series, and was released in arcades in Japan in March 2003, and on the PlayStation 2 in Japan in July 2004 and in North America in September 2004. The game features a roster of 18 characters from the Guilty Gear series, and introduces a new gameplay system called "Dust Attacks". Dust Attacks are powerful special moves that can be used to break through an opponent’s defense and deal massive damage. Guilty Gear Isuka also features a unique "Tag System" that allows players to switch between two characters during battle.
Guilty Gear Judgment
Guilty Gear Judgment is a 2D fighting game developed by Arc System Works for the PlayStation 2. It is a spin-off of the Guilty Gear series and features a roster of 24 characters, including both new and returning ones. The game’s story takes place in a dystopian future where the world is divided between the Guilty Gear Union and the Eastern Kingdoms. Players take control of one of the characters and battle through various stages to determine their fate.
Gameplay in Guilty Gear Judgment is similar to that of other Guilty Gear games, with a focus on fast-paced action and complex combos. However, the game also introduces several new features, such as the Judgment System, which allows players to perform powerful attacks at the cost of their Tension Gauge. The game also features a large cast of characters, each with their own unique abilities and playstyles.
Guilty Gear Judgment was released to generally positive reviews from critics, who praised the game’s fast-paced gameplay, large cast of characters, and beautiful graphics. The game was also a commercial success, selling over one million copies worldwide.
Guilty Gear Petit
Guilty Gear Petit is a series of Japanese video games developed by Arc System Works. The games are part of the Guilty Gear fighting game franchise and feature characters from the series in a chibi style. The first game in the series, Guilty Gear Petit, was released on the PlayStation Portable in 2007. The second game, Guilty Gear Petit 2, was released on the PlayStation Vita in 2013. The games feature a simplified combat system that is accessible to both beginner and experienced fighting game players. The games also feature a number of single-player modes, including a story mode and a survival mode.
Arc System Works: Other Games
In addition to its renowned fighting games, Arc System Works has also developed a diverse range of other titles across various genres and platforms:
-
Action/RPG:
- Guilty Gear Isuka
- BlazBlue: Cross Tag Battle
-
Adventure:
- River City Girls
- Kunio-kun: The World Classics Collection
-
Casual:
- Family Tennis SP
- Dungeon Fighter Online: Mobile
-
Puzzle:
- Magia Garden
- Puyo Puyo Tetris
-
Rhythm:
- Taiko no Tatsujin
- Muse Dash
-
Strategy/Simulation:
- Advance Wars 1+2: Re-Boot Camp
- Wharftown
-
Mobile:
- Granblue Fantasy: Versus Edition
- Fate/Grand Order Arcade
Arc System Works History
Arc System Works (originally known as Arc System) is a Japanese video game developer primarily known for its fighting games, such as the Guilty Gear and BlazBlue franchises.
Founded in 1988 by Toshimichi Mori, the company initially developed arcade games and later transitioned to console and mobile platforms. Their early arcade titles included the side-scrolling shoot’em-up Sky Adventure and the puzzle game Examu.
In 1998, Arc System released Guilty Gear, a fighting game that established the company’s reputation for innovative gameplay and stylish visuals. Over the years, they expanded the franchise with numerous sequels and spin-offs, including Guilty Gear Strive in 2021.
In 2008, Arc System introduced another successful fighting game series, BlazBlue, which further showcased their skill in creating visually stunning and fast-paced gameplay. The BlazBlue franchise has also received multiple installments, including BlazBlue: Cross Tag Battle in 2018.
Arc System’s expertise in fighting games has led them to collaborate with other developers on titles such as Dragon Ball FighterZ and Granblue Fantasy: Versus. The company continues to produce high-quality fighting games and exploration into other genres, including role-playing and action games.
Arc System Works Founders
- Minoru Kidooka: Co-founder and former president of Arc System Works. Known for his innovative ideas and leadership.
- Daisuke Ishiwatari: Co-founder and current chief creative officer. Responsible for creating iconic fighting games such as the Guilty Gear series.
- Masato Katano: Co-founder and former vice president. Contributed to the technical development of the company’s early games.
Arc System Works Technology
Arc System Works is renowned for its exceptional 2D fighting game technology. The company has developed several key technologies that enhance the gameplay and visual experience of their games.
- GGPO (Good Game Peace Out): GGPO is a rollback netcode system that minimizes lag and provides a smooth online multiplayer experience.
- Cel Animation Rendering: Arc System Works uses cel animation rendering to create highly expressive and dynamic character animations, giving their games a visually stunning and cinematic look.
- Pioneering Physics Engine: The company’s in-house physics engine enables complex character interactions, ragdoll physics, and realistic projectile trajectories.
- Stylish Effects: Arc System Works games are known for their flashy and stylish effects, such as slow-motion sequences, visual distortions, and particle systems that enhance the gameplay and create a memorable visual experience.
- Cross-Platform Play: Many Arc System Works games support cross-play between different consoles and PC, allowing players from multiple platforms to compete against each other.
Arc System Works Art Style
Arc System Works is known for its distinct and recognizable art style in its fighting games. The style is characterized by:
- Vibrant and saturated colors that create a striking and eye-catching appearance.
- Highly detailed and expressive character designs that emphasize physical features and personalities.
- Anime-inspired aesthetics with fluid animations and stylized effects.
- Cel-shaded graphics that mimic the look of traditional 2D animation, resulting in a cartoonish and playful feel.
- Unique and innovative visual techniques, such as particle effects and screen distortions, to enhance the visual impact.
Arc System Works Music
Arc System Works is a Japanese video game developer known for its fighting games, such as the Guilty Gear and BlazBlue series. The company’s music is characterized by its heavy use of guitars, drums, and keyboards, as well as its catchy melodies and energetic rhythms.
Some of the most notable composers who have worked on Arc System Works games include Daisuke Ishiwatari, Megumi Matsuno, and Go Shiina. Ishiwatari is known for his work on the Guilty Gear series, while Matsuno has composed music for the BlazBlue series. Shiina is known for his work on the Persona series, as well as his collaboration with Ishiwatari on the Guilty Gear Xrd series.
Arc System Works music has been praised for its quality and originality. The company’s soundtracks have been released on a number of albums, and many of the songs have been featured in other media, such as anime and pachinko games.