Eighting is a Nen ability used by Kurapika in the popular anime and manga series, Hunter × Hunter. This remarkable ability grants Kurapika the power to manipulate chains and exert control over opponents.
Principles of Eighting
Eighting is based on the principles of the Nen system, which empowers individuals with supernatural abilities. Kurapika’s Nen affinity is Conjuration, allowing him to manifest physical objects from his aura.
Eighting consists of five distinct chains, each with unique properties and applications:
Chain | Property | Application |
---|---|---|
Chain of Healing | Mends wounds and restores health | Supportive and restorative |
Chain of Restraint | Immobilises targets | Captures and restrains enemies |
Chain of Judgement | Pronounces and executes judgement | Punishes opponents based on predetermined conditions |
Chain of Indignation | Amplifies power and strengthens attacks | Augments combat abilities |
Chain of Reformation | Reshapes objects and alters their properties | Alters the environment and enhances traps |
Special Restrictions
Eighting comes with significant restrictions:
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Scarlet Eyes: Kurapika’s eyes turn scarlet when using Eighting, and he experiences immense power and resolve. However, this transformation also triggers a self-destructive curse if he employs Eighting against anyone other than the members of the Phantom Troupe.
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Determination: Kurapika must be driven by a powerful determination and unwavering focus to activate Eighting. Fear or hesitation can hinder its effectiveness.
Notable Techniques
Judgment Chain:
Kurapika imposes a covenant on his opponents, stating that if they break specific conditions, they will be punished with excruciating pain and eventual death. This technique is particularly effective against the Phantom Troupe, as he holds a deep grudge against them for killing his clan.
Steal Chain:
Using the Chain of Reformation, Kurapika can alter the properties of objects, including living beings. He has demonstrated the ability to extract the Nen abilities of his opponents and seal them away.
Story Significance
Eighting plays a pivotal role in the story of Hunter × Hunter. It serves as a symbol of Kurapika’s resolve and unwavering determination to avenge his fallen comrades.
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Against the Phantom Troupe: Kurapika uses Eighting to confront the Phantom Troupe and exact revenge for their actions. He demonstrates his mastery of the ability and vanquishes several members.
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Succession Test: Kurapika, alongside other aspiring Hunters, undergoes the Succession Test to become the next King of Kakin. He utilises Eighting to overcome challenges and protect his allies.
FAQs
Q: What is the primary purpose of Kurapika’s Eighting ability?
A: To manipulate chains and exert control over opponents.
Q: What are the restrictions associated with Eighting?
A: Scarlet Eyes curse and the requirement for unwavering determination.
Q: Which chain of Eighting is used for healing?
A: Chain of Healing
Q: What technique does Kurapika use to punish opponents with specific conditions?
A: Judgment Chain
Q: How does Eighting contribute to the story of Hunter × Hunter?
A: It symbolizes Kurapika’s resolve and drives his quest for revenge and justice.
References:
Netcode Issues
Netcode, the code responsible for handling network communication in multiplayer games, plays a crucial role in determining the quality of the online experience. However, various netcode issues can arise, affecting gameplay and player satisfaction. These issues include:
- Lag: High latency or packet loss can lead to delays in input registration and visual updates, causing stuttering or rubberbanding.
- Desync: When the game state differs significantly between players, it can result in inconsistencies, such as character models moving erratically or actions not being synchronized properly.
- Hit detection: Poor hit detection algorithms or network instability can lead to false positives or missed shots, affecting the fairness of combat.
- Cheating: Exploitable vulnerabilities in the netcode can allow players to gain an unfair advantage, such as through wall hacks or aimbots.
- Server and client desynchronization: When the server and client game states diverge, it can cause issues like player movement becoming erratic or game events not triggering as intended.
Arc System Works Games
Arc System Works is a Japanese video game developer known for its signature 2D fighting game series, Guilty Gear and BlazBlue. The company was founded in 1988 and has since released numerous acclaimed games across various genres, including action RPGs, adventure games, and musical games.
Notable Games:
- Guilty Gear series: A critically acclaimed fighting game franchise known for its unique character designs, fast-paced gameplay, and iconic rock and metal soundtrack.
- BlazBlue series: Another popular fighting game franchise featuring diverse characters, intricate combo systems, and a complex storyline.
- Dragon Ball FighterZ: A highly praised fighting game based on the popular Dragon Ball anime and manga series.
- Granblue Fantasy Versus: A spin-off of the popular mobile game Granblue Fantasy, featuring stylish 2D fighting gameplay and a colorful cast of characters.
- Dizzy: A musical game series where players control a small, egg-shaped character through various rhythmic challenges.
Anime Fighting Games
Anime fighting games are a subgenre of fighting games that are inspired by Japanese anime and manga. They often feature characters with exaggerated abilities and flashy attacks, and they typically have a fast-paced and combo-heavy gameplay style. Some of the most popular anime fighting game franchises include Street Fighter, Tekken, Guilty Gear, and BlazBlue.
Rollback Netcode
Rollback netcode is a technique used in online games to improve the gaming experience by reducing input delay and minimizing desync issues. Unlike delay-based netcode, which introduces intentional delay to ensure synchronization, rollback netcode simulates the game state on both the client and server sides, allowing players to make inputs with minimal delay.
When a player makes an input, the client sends the input to the server. The server then processes the input and updates its copy of the game state. The client also simulates the game state locally, using the inputs it has received from both the player and the server. If the client detects a discrepancy between its simulated game state and the server’s game state, it rolls back its game state to the point before the discrepancy occurred and applies the server’s updates.
Rollback netcode provides several advantages, including:
- Reduced input delay: Players experience less delay between making inputs and seeing the results on screen.
- Minimal desync issues: Synchronization errors are greatly reduced, resulting in a more consistent and fair gameplay experience.
- Smooth transitions: When a rollback occurs, the game state transitions smoothly, minimizing abrupt changes or "rubberbanding."
Hunter x Hunter Online
Hunter x Hunter Online is a free-to-play massively multiplayer online role-playing game (MMORPG) based on the popular anime and manga series Hunter x Hunter. The game features an open world that players can explore, as well as a variety of quests, dungeons, and raids. Players can choose to play as one of several character classes, including Hunters, Nen Users, and Specialists. The game also features a unique card-based combat system that allows players to customize their attacks. Hunter x Hunter Online was developed by Netmarble and released in 2013.
Hunter × Hunter: Arena Battle
Hunter × Hunter: Arena Battle is a fighting video game based on the popular anime and manga series of the same name. The game follows the story of Gon Freecs and his friends as they participate in the Heavens Arena, a fighting tournament where they must battle their way to the top to achieve their goals.
The game features various playable characters from the series, each with their unique abilities and fighting styles. Players can engage in intense battles in various arenas, using strategic moves and combinations to defeat their opponents. The game also includes a story mode that follows the events of the anime, as well as a multiplayer mode where players can compete against each other online or locally.
Hunter × Hunter: Arena Battle offers a fun and engaging fighting experience with an immersive story mode, diverse playable characters, and competitive multiplayer options, capturing the essence of the beloved anime and manga franchise.
Eight Fighting Games
- Street Fighter II: A classic fighting game with a large cast of characters, special moves, and combos.
- Mortal Kombat: A gory and violent fighting game known for its fatalities.
- Tekken: A 3D fighting game with a focus on martial arts and combos.
- Super Smash Bros. Ultimate: A crossover fighting game featuring characters from various Nintendo franchises.
- Soulcalibur VI: A weapon-based fighting game with a focus on combos and movement.
- Guilty Gear Strive: A fast-paced and technical fighting game with a unique art style and gameplay mechanics.
- Dragon Ball FighterZ: A 2.5D fighting game based on the popular Dragon Ball franchise.
- Injustice 2: A fighting game featuring DC superhero characters with a focus on gear and abilities.
Arc System Works History
- 1988: Founded as Arc Co., Ltd. by Minoru Kidooka.
- 1992: Released its first arcade game, "Down Town Nekketsu Monogatari".
- 1995: Acquired the rights to the "Guilty Gear" franchise.
- 1999: Expanded into console game development with "Guilty Gear".
- 2000: Changed name to Arc System Works.
- 2001: Released the popular anime fighter "Dragon Ball Z: Budokai".
- 2007: Developed the critically acclaimed "BlazBlue: Calamity Trigger".
- 2009: Released the first "Persona" fighting game, "Persona 4 Arena".
- 2013: Continued developing the "Guilty Gear" series with "Guilty Gear Xrd -SIGN-".
- 2015: Expanded into mobile game development with "Granblue Fantasy".
- 2017: Released "Dragon Ball FighterZ", a highly successful crossover fighting game.
- 2021: Announced the development of "Guilty Gear -Strive-".
Hunter × Hunter E-sports
"Hunter × Hunter E-sports" is a spin-off mobile game of the popular anime and manga series "Hunter × Hunter." The game follows the main characters of the series, Gon, Killua, Kurapika, and Leorio, as they compete in a virtual fighting tournament.
Players can choose from a variety of characters, each with their own unique abilities and fighting style. The game features a variety of game modes, including single-player story mode, multiplayer versus battles, and online tournaments.
The game was released in Japan in 2018 and has since been released globally. It has received positive reviews from critics and fans alike.