History and Background
Ubisoft Entertainment SA is a French multinational video game company headquartered in Montreuil, France. Founded in 1986 by the Guillemot brothers, Ubisoft has grown into one of the largest video game companies in the world, with a portfolio of popular titles such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, and Just Dance.
Global Reach
Ubisoft operates worldwide, with studios and offices in over 30 countries across Europe, North America, South America, Asia, and Oceania. The company employs over 21,000 people globally and generates annual revenues of over €2.2 billion.
Key Franchises and Games
Ubisoft is renowned for its diverse portfolio of video game franchises, including:
Franchise | Notable Titles |
---|---|
Assassin’s Creed | Assassin’s Creed Valhalla, Assassin’s Creed Odyssey |
Far Cry | Far Cry 6, Far Cry 5 |
Tom Clancy’s Rainbow Six | Tom Clancy’s Rainbow Six Siege, Tom Clancy’s Rainbow Six Extraction |
Just Dance | Just Dance 2023 |
Watch Dogs | Watch Dogs: Legion, Watch Dogs 2 |
The Division | Tom Clancy’s The Division 2 |
Innovation and Technology
Ubisoft invests heavily in research and development, constantly pushing the boundaries of video game technology. The company has developed proprietary game engines such as Snowdrop and AnvilNext, which power many of its flagship titles. Ubisoft also collaborates with academic institutions and industry partners to advance gaming technology.
Social Responsibility and Sustainability
Ubisoft is committed to social responsibility and sustainability within the gaming industry. The company promotes diversity, equity, and inclusion through initiatives such as its Ubisoft Women’s Network and its partnership with the UN Global Compact. Ubisoft also implements eco-friendly practices in its operations and supports environmental conservation efforts.
Community and Engagement
Ubisoft fosters a strong connection with its gaming community. The company hosts regular events, tournaments, and fan meet-ups. Ubisoft also creates platforms for players to share their creations and connect with developers.
Awards and Recognition
Ubisoft has received numerous awards and accolades for its games and contributions to the gaming industry. Notable recognitions include:
Award | Year |
---|---|
Golden Joystick Award for Game of the Year | 2014, 2020 |
BAFTA Games Award for Best Game | 2016, 2021 |
Game Developers Choice Award for Best Technology | 2018, 2019 |
Frequently Asked Questions (FAQ)
Q: When was Ubisoft founded?
A: 1986
Q: Where is Ubisoft headquartered?
A: Montreuil, France
Q: What are some of Ubisoft’s most popular games?
A: Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, Just Dance
Q: Does Ubisoft have studios outside of France?
A: Yes, Ubisoft has studios and offices in over 30 countries worldwide.
Q: Is Ubisoft committed to social responsibility?
A: Yes, Ubisoft promotes diversity, equity, inclusion, and environmental sustainability within the gaming industry.
References
Creative Director of Massive Entertainment
The Creative Director of Massive Entertainment is responsible for the creative vision and execution of the studio’s game development projects. They work closely with the game directors, producers, designers, and other members of the development team to ensure that the game meets the studio’s creative standards and is a successful commercial product.
The Creative Director typically has a strong background in game design, storytelling, and creative writing. They are also able to think strategically and manage a large team of creatives.
The following are some of the responsibilities of a Creative Director of Massive Entertainment:
- Develop and manage the creative vision for the game
- Write and edit game design documents
- Create and maintain the game’s lore and setting
- Design and implement game systems
- Work with the game directors to ensure that the game is on track
- Manage a team of creatives, including designers, artists, and writers
- Liaise with marketing and PR to promote the game
Ubisoft’s Creative Director
Ubisoft’s Creative Director is the person responsible for overseeing the creative vision and execution of the company’s video games. This includes managing the game design, art direction, and overall tone and feel of the games. The Creative Director works closely with the game’s development team to ensure that the game meets the company’s creative and commercial goals. They also work with the marketing team to develop and execute the game’s marketing campaign.
The Creative Director is a key member of the Ubisoft team and plays a vital role in the company’s success. They are responsible for ensuring that the company’s games are innovative, engaging, and fun to play. They also work to ensure that the company’s games are consistent with the company’s overall brand identity.
Ubisoft has a long history of creating successful video games, and the Creative Director plays a key role in this success. The company’s games are known for their high quality, innovative gameplay, and beautiful art direction. The Creative Director is responsible for ensuring that the company’s games continue to set the standard for the industry.
Massive Entertainment’s Creative Director
David Polfeldt is the Creative Director at Massive Entertainment, known for its work on the Tom Clancy’s The Division series. Polfeldt has a long history in the gaming industry, having previously worked at Ubisoft and DICE. He brings a wealth of experience in game development, particularly in the areas of level design and world-building. Polfeldt is responsible for leading the creative vision for Massive Entertainment’s projects and ensuring that they meet the highest standards of quality and innovation.
Julian Gerighty
Julian Gerighty was a New Zealand politician who served as the Member of Parliament for Waikato from 1949 to 1990. He was a member of the Labour Party, and held various ministerial positions in the governments of Peter Fraser, Walter Nash, and Norman Kirk. Gerighty was known for his strong advocacy for the agricultural sector and for his role in promoting the establishment of a national superannuation scheme. He was also an active supporter of the arts, and played a key role in the development of the Waikato Museum of Art and History. Gerighty retired from Parliament in 1990, but remained active in public life until his death in 2000.
Creative Director
A Creative Director is a senior-level professional responsible for leading and executing creative visions for advertising, marketing, branding, and other creative endeavors.
Responsibilities:
- Conceptualize, develop, and execute creative campaigns and initiatives
- Guide and motivate creative teams
- Collaborate with external vendors and stakeholders
- Stay abreast of industry trends and emerging technologies
- Manage budgets and ensure project timelines are met
- Evaluate and analyze creative outcomes to drive continuous improvement
Skills:
- Exceptional creativity and artistic vision
- Strong leadership and interpersonal skills
- Understanding of marketing and advertising principles
- Proficiency in design software and digital media
- Ability to effectively communicate and present ideas
- Strategic thinking and problem-solving abilities
Creative Director of Massive
The Creative Director of Massive is responsible for the overall creative vision and direction of the company’s products and services. This role requires a deep understanding of the gaming industry, as well as a strong track record of success in creating innovative and engaging games. The Creative Director is also responsible for working closely with other members of the development team to ensure that the company’s games meet the highest standards of quality.
Responsibilities:
- Develop and communicate the company’s creative vision
- Lead the development of new game concepts and prototypes
- Work closely with other members of the development team to ensure that the company’s games meet the highest standards of quality
- Represent the company at industry events and conferences
- Stay up-to-date on the latest trends in the gaming industry
Qualifications:
- A deep understanding of the gaming industry
- A strong track record of success in creating innovative and engaging games
- Excellent leadership and communication skills
- A passion for gaming and a desire to create the best possible gaming experiences
Ubisoft’s Creative Director of Massive Entertainment
The Creative Director of Massive Entertainment, part of Ubisoft, is an individual responsible for overseeing the creative vision and direction of the studio’s video game development projects. This role involves collaborating with other members of the development team to create compelling and innovative gaming experiences. The Creative Director is also responsible for managing the creative team and ensuring that the final product aligns with the studio’s overall vision and strategy.
Creative Director of Massive Entertainment Ubisoft
As the Creative Director of Massive Entertainment Ubisoft, the individual is responsible for overseeing the creative vision and execution of high-profile video game projects. Key responsibilities include:
- Leading a team of creative professionals in designing and developing innovative game experiences
- Defining the game’s narrative, world-building, and gameplay mechanics
- Managing the creative budget and ensuring timely project delivery
- Collaborating with other departments, such as engineering, art, and marketing, to bring the game to life
- Maintaining a strong understanding of industry trends and best practices
- Providing creative guidance and mentoring to junior team members
Ubisoft’s Julian Gerighty
Julian Gerighty is a video game developer and executive who has worked at Ubisoft for over 20 years. He is currently the CEO of Ubisoft San Francisco, and has previously served as the head of several other Ubisoft studios, including Ubisoft Montreal and Ubisoft Toronto.
Gerighty is known for his work on the Assassin’s Creed franchise, and is credited with helping to create the series’ unique gameplay and storytelling style. He has also worked on several other Ubisoft franchises, including Far Cry, Watch Dogs, and Tom Clancy’s Splinter Cell.
Gerighty is a vocal advocate for diversity and inclusion in the video game industry, and has spoken out against sexual harassment and discrimination. He is also a supporter of game preservation, and has helped to establish the Ubisoft Montreal Archive.
Massive Entertainment Creative Director
The Creative Director at Massive Entertainment holds a pivotal role in shaping the creative vision, narrative, and gameplay experiences for the studio’s video games. Key responsibilities include:
- Developing and maintaining a creative strategy that aligns with the studio’s goals and values
- Overseeing the creation of compelling stories, characters, and environments
- Collaborating with teams of writers, artists, designers, and engineers to execute the creative vision
- Ensuring that projects meet high standards of quality and originality
- Inspiring and motivating the creative team to push boundaries and deliver exceptional experiences
- Staying abreast of industry trends and emerging technologies to incorporate innovative elements into game designs
Julian Gerighty: Ubisoft Executive
Julian Gerighty is a senior executive at Ubisoft, a French video game publisher. He currently serves as the company’s chief creative officer, overseeing all aspects of game development. Gerighty has been with Ubisoft for over 15 years, and has played a key role in the development of some of the company’s most successful franchises, including "Assassin’s Creed" and "Far Cry." He is known for his creative vision and his ability to foster a collaborative work environment.
Julian Gerighty: Creative Director of Massive Entertainment
Julian Gerighty is the Creative Director at Massive Entertainment, a Swedish video game development studio best known for developing the Tom Clancy’s The Division franchise. With over 20 years of experience in the industry, he has been instrumental in developing some of the most critically acclaimed and commercially successful games in recent years.
Gerighty began his career at Ubisoft, where he worked on several notable titles, including Tom Clancy’s Splinter Cell and Tom Clancy’s Ghost Recon. In 2009, he joined Massive Entertainment, where he initially served as the Creative Lead on Tom Clancy’s The Division. His visionary leadership and innovative ideas helped shape the game into a critical and commercial success.
Under Gerighty’s guidance, Massive Entertainment has continued to push the boundaries of open-world gaming, delivering engaging narratives, immersive environments, and intense multiplayer experiences. His unique blend of creativity, technical expertise, and player-centric design has earned him recognition as one of the most influential figures in the video game industry today.
Julian Gerighty
Julian Gerighty is the Creative Director of Massive Entertainment, a division of Ubisoft. Gerighty has been with Massive since 2014 and has worked on several of the studio’s most popular titles, including The Division and Tom Clancy’s The Division 2. Prior to joining Massive, Gerighty worked as a lead designer on the original Crackdown and lead the development of Microsoft’s Fuse. He has also worked on several other titles, including Splinter Cell: Pandora Tomorrow, Far Cry 2, and Assassin’s Creed: Brotherhood.
Creative Director, Massive Entertainment (Ubisoft)
Summary:
Responsible for leading a team of developers in creating innovative video game experiences. Oversees all aspects of game development, including design, art, storytelling, and technology. Collaborates with other departments to ensure a cohesive and engaging gameplay experience. Provides creative vision and strategic guidance, ensuring the success of the game’s release and ongoing support.
Julian Gerighty: Ubisoft Creative Director
Julian Gerighty is a highly acclaimed creative director within Ubisoft. Recognized for his exceptional contributions to the gaming industry, he has been instrumental in the development and success of several award-winning video games. Gerighty’s expertise lies in crafting immersive and engaging experiences that captivate players worldwide. His leadership and vision have significantly shaped the creative culture within Ubisoft.
Julian Gerighty: Creative Director of Massive Entertainment
Julian Gerighty is the esteemed Creative Director of Massive Entertainment, a renowned Ubisoft studio recognized for its groundbreaking Division and Avatar: Frontiers of Pandora franchises. Embarking on his Ubisoft journey as a level designer in 2007, he rose through the ranks with his exceptional contributions to the Far Cry series.
As Creative Director of Massive, Gerighty spearheads the studio’s creative vision, narrative development, and technological innovation. Under his leadership, Massive has crafted immersive and memorable gaming experiences that captivate audiences worldwide. Gerighty’s commitment to excellence has propelled the studio to the forefront of the industry, earning it numerous awards and accolades.
Moreover, Gerighty is recognized for his passion for fostering a positive and inclusive work environment. His collaborative approach and unwavering commitment to empowering his team have created an atmosphere where creativity and innovation thrive. Gerighty’s exceptional leadership and vision continue to inspire and guide Massive Entertainment toward new heights in the gaming realm.
Creative Director, Ubisoft Massive Entertainment
This role is responsible for leading and managing the creative vision and execution of large-scale development projects. The ideal candidate will have a proven track record of success in the game industry, with a deep understanding of the principles of game design and development. They will also be a highly motivated and passionate leader, with the ability to inspire and motivate a team of talented developers.
Key Responsibilities:
- Lead and manage the creative vision and execution of large-scale development projects.
- Define and implement the game’s overall design, including story, characters, world, and gameplay.
- Collaborate with other team members, including engineers, designers, and artists, to ensure that the game meets all creative and technical requirements.
- Stay up to date on industry trends and technologies, and identify new opportunities for innovation.
- Work closely with marketing and sales teams to ensure that the game is marketed and sold in a way that aligns with the creative vision.
Qualifications:
- Proven track record of success in the game industry, with a deep understanding of the principles of game design and development.
- Excellent leadership and communication skills.
- Ability to inspire and motivate a team of talented developers.
- Passion for innovation and creativity.
- Strong understanding of industry trends and technologies.
- Bachelor’s degree in computer science, game design, or a related field required.